The Patch notes for v2.0 were released on April 15th, 2014 on the Hammer and Chisel forums. The Patch notes included the following changes:
Current Contestants[]
- Dim, The Solar Mole
- Maximum mana per level increased from 54 to 64
- Base mana regeneration from 1.45 to 1.7
- Sun Blast
- Spell Power scaling from 75% to 50%
- New Ultimate, Solar Flare:
- Tooltip: On cast, Dim creates a solar flare at target location which explodes after a short delay, dealing damage and stunning all enemies struck
- Cooldown now 100/90/80 from 120/110/100
- Deals 200/300/400 damage + 75% of your Spell Power
- Cottontail, The Bandit Hare
- Cottontail received a Visual Upgrade
- Base Attack Speed reduced from 1.3 to 1.4
- Attack Damage per level reduced from 3.5 to 3
- Fight or Flight
- Duration reduced from 3 to 2 seconds
- Movement speed boost reduced from 30% to 20%
- Dash Series
- Each dash now deals equal damage (previously, the first dash did most of the damage)
- Cooldown increased from 12/11/10/9/8 to 12/11.5/11/10.5/10
- Bunny Swipes
- Attack Speed bonus reduced to 10/12/15/17/20 from 20/22/25/27/30
- Heaven's Blade
- Base damage increased from 200/250/300 to 225/275/325
- Attack Damage scaling reduced from 100% to 75%
- Mana cost now 100 at all levels from 80/90/100
- May, The Radiant Lynx
- May received a Visual Upgrade
- Base Health Regeneration per second reduced from 1.25 to 1
- Radiant Volley
- Attack Damage scaling reduced from 75% to 25%
- No longer ensnares
- Radiant Seeker removed
- New ability: Binding Bolt:
- Tooltip: May shoots a binding bolt in target direction that deals damage and ensnares the first target hit
- Volunder, The Blacksmith Rhino
- Lee Chi, The Planting Panda
- Base Attack Damage increased from 61 to 71
New Items[]
- Cracked Trinket
- Stats: +0.6 Mana Regeneration per Second
- Faith Stone
- Stats:+2 Health Regeneration per Second, +1 Mana Regeneration per Second
- Sanctuary
- Stats:+20% Cooldown Reduction, +75 Armor, +3 Health Regeneration per Second, +2 Mana Regeneration per Second
Current Items[]
- Fluxmail
- New Passive, Flux: Gain 1.5 Armor and 1.5 Spell Armor upon taking damage. Stacks up to 10. times. Lasts 5 seconds.
- Edge of the Vale
- Passive now procs every fifth hit (from every four)
- Zencha's Tea
- Gold cost increased from 75 to 90
- Now has a visual effect while working
- Health Potion
- Now has a visual effect while working
- Item is now on cooldown while working
- Mana Potion
- Now has a visual effect while working
- Item is now on cooldown while working
Relics[]
- Vitality
- Cooldown increased from 220 to 300
- Bonus movement speed from 15% to 10%
- Ghostly Execution
- Cast range increased from 5 to 8
- Duration increased from 8 to 12 seconds
- Critical Health Threshold increased from 5% to 10%
- Cold and Concentrated
- Cooldown reduced from 185 to 155
- Duration increased from 8 to 12 seconds
- Now causes targets hit to have their attack speed reduced by 30%
- Debuff duration from 5 to 3 seconds
- Fire and Fury
- Cooldown reduced from 185 to 155
- Duration from 8 to 12 seconds
- Mindfulness
- Cooldown reduced from 185 to 165
- Safeguard
- Duration increased from 5 to 8 seconds
- Rush
- Duration increased from 8 to 12
Gameplay[]
- Jungle Critters will now level up twice as fast
- New items (see above) specifically tailored to facilitate junglers
- Health and Attack Damage of both the melee and ranged Jungle Critters have been slightly increased
- Unit collision has been disabled. Contestants will still collide with structures and walls.
- New Victory screen
Client[]
- Play Online (PvP) mode is now locked to Players under Level 5
- New Co-op vs. AI play mode introduced
- Newly designed in-depth Tutorial hub
- Complete redesign of the App, which includes:
- Redesigned party system; now allows you to text-chat with your party or browse the App while in queue for a match.
- Easily accessible, slide-out friends and alert menu
- Taller leaderboards list
- Current forum topics list
- New music
- Contestant's lores are now visible in the shop