This is the value of an item's price in relation to the statistics that it provides to the buyer. The gold value of an item can be determined by using basic items as a guideline. A basic item is an item that grants just one statistic and does not build off any other item, but will most certainly build into more expensive items.
Base Statistic Prices[]
The gold value of an item's statistics is derived from the least expensive basic item that provides only that statistic.
Statistic | Base Item | Item Cost | Statistic Raised | Value |
---|---|---|---|---|
Attack Damage | Squire's Sword | 400 | 10 Attack Damage | 40 |
Attack Speed | Bandits Cloth | 400 | 15% Attack Speed | 26.66 |
Spell Power | Spell Tome | 435 | 20 Spell Power | 21.75 |
Mana | Mana Gem | 400 | 200 Mana | 2 |
Mana Regeneration | Cracked Trinket | 180 | 0.6 Mana Regen | 300 |
Health | Health Gem | 475 | 180 Health | 2.64 |
Health Regeneration | Regeneration Stone | 180 | 1 Health Regen | 180 |
Armor | Squire's Armor | 300 | 15 Armor | 20 |
Spell Resistance | Anti Magic Scales | 400 | 20 Spell Armor | 20 |
Movement Speed | Ancient Boots | 325 | 25 Movement Speed | 13 |
Cooldown Reduction, Life Steal, Spell Penetration and Armor Penetration are not found alone on any Basic Items. So their Gold/Stat Value will be determined from the cheapest item available, removing all other statistics that it provides.
Statistic | Base Item | Item Cost | Statistic Raised | Value |
---|---|---|---|---|
Cooldown Reduction | Vitalizer | 272 (without HP) | 10% CDR | 27.2 |
Life Steal | Very Cursed Blade | 400 (without AD) | 10% Life Steal | 40 |
Spell Penetration | Brilliant Slippers | 425 (without MS) | 20 Spell Pen. | 21.25 |
Armor Penetration | Corrupter | 330 (without AD) | 10 Armor Pen. | 33 |